
- Rate: R - 17+ (violence & profanity)
- Native: INGRESS THE ANIMATION
- Synonyms: INGRESS THE ANIMATION
- Aired: Oct 18, 2018 to Dec 27, 2018
- Premiered: fall 2018
- Duration: 23 min per ep
- Episodes: 11
- Score: 6.3
- Producers: Fuji TV NIANTIC
- Studio: Craftar Studios
- Licensor: Sentai Filmworks
- Genres: Action Mystery Sci-Fi Strategy Game
Episodes
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Sana is not an ordinary little girl; she possesses a special ability known as “Alice’s Dream.” Due to her power, which allows her to create anything from her imagination, all that she knows is the laboratory where she is a test subject. Wishing to experience the outside world, she escapes and meets a stubborn old florist named Zouroku Kashimura in a convenience store. All too soon, her pursuers catch up and Zouroku is roped into Sana’s troubles. However, far from trying to distance himself, Zouroku extends a hand to help Sana. Following his values and sense of justice, he even gives the pursuers a piece of his mind! Zouroku then offers Sana a place to stay, beginning the daily life and struggles of the unlikely duo. [Written by MAL Rewrite]

The Private Aichi Symbiosis Academy was originally a high school for high-class girls. When it became co-ed, the girls, out of fear, asked to be permitted to bring weapons to school. When that was enforced, a five-member vigilante corps-like organization called the “Supreme Five Swords” was also formed. After many generations, the five swords eventually became a group which corrected problematic students, and the academy started proactively accepting such students in order to correct them. Nomura Fudou was sent to this school after being part of a huge brawl. What will he do when the only options he has after enrolling are being expelled from that school or being corrected the way the rest of the male students there were…by being forced to dress and act like a girl! (Source: Batoto, edited)

Despite their differences in position, three men—the youngest senior executive of the Port Mafia, Osamu Dazai; the lowest ranking member, Sakunosuke Oda; and the intelligence agent, Ango Sakaguchi—gather at the Lupin Bar at the end of the day to relax and take delight in the company of friends. However, one night, Ango disappears. A photograph taken at the bar is all that is left of the three together. Fast forward to the present, and Dazai is now a member of the Armed Detective Agency. The Guild, an American gifted organization, has entered the fray and is intent on taking the Agency’s work permit. They must now divide their attention between the two groups, the Guild and the Port Mafia, who oppose their very existence. [Written by MAL Rewrite]

A young girl named Zuru sets out on an expedition through a post-apocalyptic city controlled by machines in a desperate hunt for food. Things go awry when her team accidently triggers the city’s AI defense program called the Safeguard. Attacked by the machines, her companions are on the verge of being annihilated when a mysterious man named Killy arrives and exterminates the hostile units. Despite his heroic intervention, Zuru is hesitant to trust Killy and questions his motives. He reveals to have come from thousands of levels below the city in order to find humans possessing the Net Terminal Genes—a trait that would allow humans to regain control of their civilization and shut down the Safeguard. After hearing his story, Zuru and the rest of her team join Killy and embark on a journey in search of the Genes that could prove to be mankind’s last hope of survival. [Written by MAL Rewrite]

Momiji is an average girl until the day she finds she is the descendant of the great Kushinada family. Only she, with her Kushinada blood, can stop the Aragami, demonic plant-like monsters threatening to destroy Japan. Along to help her is the TAC, and a possible love interest in a young man named Kusanagi. (Source: ANN)

In the bustling and futuristic city of Heartland, a young boy named Yuuma Tsukumo has a dream that everyone his age wants to achieve—earning the title of the greatest duelist! Sadly, due to his lackluster dueling skills, this dream is far from achievable. But when the school bully, Ryouga “Shark” Kamishiro, splits the key given to him by his father into two pieces, he inadvertently sets Yuuma on a collision course with his dream. Retaining one half of the key, Yuuma begins a duel with Shark, but soon realizes that his inexperienced skills are no match for him. In a sudden turn of events, Yuuma’s key repairs itself, and the “Door of Destiny” appears before him. Using the key to open it, Yuuma is greeted by an alien by the name of Astral—a being only he can see. The bewildered Yuuma soon learns that his memories have been divided into 100 “Number Cards,” all of which he must retrieve. However, he is also not the only one looking for them. Bombarded by these revelations, Yuuma, alongside Astral, must defend the world from the upcoming threats that loom over Heartland City—regardless of any divine intervention that may occur. [Written by MAL Rewrite]

One year has passed since the Black Rebellion, a failed uprising against the Holy Britannian Empire led by the masked vigilante Zero, who is now missing. At a loss without their revolutionary leader, Area 11’s resistance group—the Black Knights—find themselves too powerless to combat the brutality inflicted upon the Elevens by Britannia, which has increased significantly in order to crush any hope of a future revolt. Lelouch Lamperouge, having lost all memory of his double life, is living peacefully alongside his friends as a high school student at Ashford Academy. His former partner C.C., unable to accept this turn of events, takes it upon herself to remind him of his past purpose, hoping that the mastermind Zero will rise once again to finish what he started, in this thrilling conclusion to the series. [Written by MAL Rewrite]

By the 19th century, humanity has cultivated technology enabling the reanimation of corpses. Unable to experience individual thoughts or emotions, the corpses are programmed by humans to act as laborers in various occupations. This newfound technology, however, comes with a catch. Science may be able to restore the corpses’ ability to move, yet it cannot return what every corpse loses at death: the soul. But Doctor Victor Frankenstein, who vanished shortly after his revolutionary work on corpse reanimation, is said to have revived the only corpse in possession of a soul. In pursuit of this scientific knowledge, London medical student John Watson hopes to fulfill his promise to his late partner, Friday. After being scouted by a government agency, Watson is on a hunt to obtain Frankenstein’s notes, which he believes hold the key to the secrets of the soul. During his search, Watson uncovers the harsh realities of the developing corpse technology and the price he must pay to advance his research. [Written by MAL Rewrite]