
- Rate: PG-13 - Teens 13 or older
- Native: リングにかけろ1 世界大会編
- Synonyms: Ring ni Kakero 1: World Tournament Chapter
- Aired: Apr 10, 2011 to Jun 12, 2011
- Premiered: spring 2011
- Duration: 24 min per ep
- Episodes: 6
- Score: 6.32
- Studio: Toei Animation
- Genres: Combat Sports Sports
Characters and Voice Actors
Katori, Ishimatsu
MainKusao, Takeshi
JapaneseKawai, Takeshi
MainKamiya, Hiroshi
JapaneseKenzaki, Jun
MainOkiayu, Ryoutarou
JapaneseShinatora, Kazuki
MainIshikawa, Hideo
JapaneseTakane, Kiku
MainTanaka, Rie
JapaneseTakane, Ryuuji
MainMorita, Masakazu
JapaneseApollon
SupportingMiki, Shinichiro
JapaneseBaroa, Claudine
SupportingTakaoka, Kaori
JapaneseBaroa, Sylvie
SupportingTakaoka, Kaori
JapaneseBaroa, Felista
SupportingTakaoka, Kaori
JapaneseBaroa, Napoleon
SupportingMorikawa, Toshiyuki
JapaneseBaroa, Tiffany
SupportingTakaoka, Kaori
JapaneseCatherine
SupportingAizawa, Mai
JapaneseFu00fchrer Scorpion
SupportingMidorikawa, Hikaru
JapaneseGiuliano, Don
SupportingKuroda, Takaya
JapaneseHelga
SupportingYuuki, Hiro
JapaneseIcarus
SupportingKisaichi, Atsushi
JapaneseKawai, Takako
SupportingKingetsu, Mami
JapaneseOono, Rokusuke
SupportingShimada, Bin
JapaneseOrpheus
SupportingShimono, Hiro
JapaneseReferee
SupportingHirai, Keiji
JapaneseShinatora, Futaba
SupportingInoue, Fumiko
JapaneseShinatora's Father
SupportingSaka, Osamu
JapaneseTheseus
SupportingNakai, Kazuya
JapaneseUlysses
SupportingShingaki, Tarusuke
JapaneseDownloads
No Download available.Recomended For You!

Though seemingly unconnected, the characters in HUMAN CROSSING all have something in common. They are dealing with the sometimes joyous, but often horrific realities of everyday life. Set in modern day Japan, this compilation of short stories explores the lives of people from all walks of life. The animation used here is subtle, with realistic renderings that fully express the range of emotions experienced by the film`s characters. HUMAN CROSSING taps into the dramatic potential of reality, focusing on the isolated, sometimes lonely nature of urban life. Ultimately, however, the film suggests that perhaps there is an inter-connectedness between people that binds even the most disparate strangers together. (Source: AniDB)

For the last three years, Teikou Middle School has dominated the national basketball scene with its legendary lineup: the “Generation of Miracles.” It consisted of five prodigies who excelled at the sport, but a “Phantom Sixth Man” lurked in the shadows and helped earn the team their revered status. Eventually, their monstrous growth jaded them from the sport they loved and made them go their separate ways in high school. In search of new members, the Seirin High School basketball team recruits Taiga Kagami and Tetsuya Kuroko, two freshmen who seem to have significant differences in abilities. Having returned recently from America, Kagami has both a natural aptitude and relentless love for the sport. Meanwhile, Kuroko lacks presence and exhibits no outstanding athletic talent. However, it is later revealed that he is Teikou’s Phantom Sixth Man—the player once part of the Generation of Miracles. Kuroko wants to prove to the Seirin team that he is strong in his own way. Seeing his conviction, Kagami forms a dynamic partnership with Kuroko, the latter promising to support Kagami’s “light” as his “shadow.” Alongside their new Seirin teammates, they aim to conquer the upcoming Interhigh championship, but the reappearance of Kuroko’s former teammates complicates their plan. [Written by MAL Rewrite]

Kinnikuman II Sei takes place several years after the events of the original Kinnikuman. Mantarou Kinniku is the 59th prince of Planet Kinniku and son of the renowned wrestler, King Suguru. Lazy, immature, and cowardly, Mantarou seems to have little in common with his heroic father. When a powerful group calling themselves the dMP threatens the Earth, only someone as powerful as Kinnikuman stands a chance against them. Not knowing the current whereabouts of the King, a plan is formed to have his son Mantarou take up the mantle. The idea of fighting super villains does not sit well with Mantarou, who initially runs away from his duty. He flees to Earth where he encounters Meat, his father’s old trainer. Despite Mantarou’s shortcomings, Meat sees King Suguru in him, and believes he can set the prince on the right path. Thus begins Mantarou’s journey to better himself and save the world.

Japan’s latest competitive sport, keijo, is dictated by a simple set of rules: female-only participants must stand on circular platforms floating in a pool—referred to as “lands”—with the goal being to knocking off opponents using only their breasts and butts. Despite this outlandish premise, the sport attracts millions of viewers across the country and boasts a lavish prize pool. Many aspiring athletes take up the challenge in hopes of becoming the next national champion. After graduating from high school, the lively 17-year-old Nozomi Kaminashi enters the world of keijo, hoping to bring home a fortune to her poor family. As a gifted gymnast, Nozomi quickly proves herself a tough competitor after stealing the spotlight in her debut tournament. Meeting new friends and rivals as she climbs the ranks, Nozomi discovers that the path to stardom as a keijo player is filled with intense competition that will challenge not only her body, but also her soul. [Written by MAL Rewrite]

In the year 2035, Team Suzaku and Team Sledge Mamma are preparing to meet in the final round of the 12th Immortal Grand-1 Prix (IG1 or IGPX). Takeshi leads Team Suzaku, which is made up of a group of young amateur pilots who must make the most of their limited funds and weaponry in order to prepare for the competition designed for professionals. This series served as the pilot to the full IGPX: Immortal Grand Prix, each episode is only 5 minutes long or less. A key difference between the two is that this series featured combat mecha competition rather than racing mecha.

As technology advanced, humanity gradually colonized the entire solar system, occupying planetary facilities from Mercury to Pluto. This results in a large-scale athletic tournament, the “Daiundoukai,” where several aspiring female athletes from all around the solar system compete. The winner of the tournament is crowned the “Cosmo Beauty,” obtaining a queenlike status. When outgoing potato farmer Kanata Akehoshi was a child, she witnessed a meteor-like object falling from the sky, crashing in a nearby forest. When she came to investigate the wreckage, she saw a damaged spaceship and a girl who seemed to have been in it weakened by the impact. The girl gave Kanata two wristbands, alongside a request that Kanata join the Daiundoukai and become the Cosmo Beauty. Kanata obliged, but before she could ask for the girl’s name, she mysteriously disappeared—leaving nothing,not even the crater caused by the crash. Since then, Kanata has devoted herself to training, aiming to fulfill her promise. After winning the qualifying round to represent the planet Earth, Kanata goes to the University Satellite—an institution where she and other candidates study to prepare themselves for the upcoming competition. There, she meets and befriends her fellow competitors, helping them get along with each other to perform better in the games. As Kanata grows closer to the coveted title, so do her chances of meeting the girl who changed her fate—and she discovers an underlying mystery behind the Daiundoukai along the way. [Written by MAL Rewrite]
Hashtags : Battle Athletes Victory ReSTART!, Battle Athletess Daiundoukai ReSTART!, バトルアスリーテス 大運動会ReSTART!

Within the horse-racing world, the horse girls of Team Spica have been gaining popularity as they continue to rack up victories. The one receiving the most attention in the group is Toukai Teiou, known for her cheerful personality and exceptional running skills. Teiou aims to become an undefeated Triple Crown horse girl by winning all three G1 races consecutively, a feat that has not been accomplished since the legendary Symbolic Rudolf managed to do so many years ago. On her path to obtaining the Triple Crown, Teiou is met with many challenges, encountering both old and new rivals. Amidst her fierce rivalries, however, Teiou is soon confronted with decisions that will leave a huge impact on her very own racing career. [Written by MAL Rewrite]

Once called a fallen powerhouse and known as “Flightless Crows,” Karasuno High School has finally taken flight at nationals. With a comprehensive performance against Tsubakihara Academy in their first match, the team is now facing its toughest opponent yet: the runners-up of the last Spring Tournament, Inarizaki High School. Furthermore, dealing with the formidable twin Miya brothers only makes things more difficult for Karasuno. As soon as the match begins, Karasuno is overwhelmed by all the noise and jeers from the supporters of Inarizaki High but rekindles its strength thanks to its own loyal fans. Karasuno also gains some momentum by utilizing an attack centered on Shouyou Hinata, but the eccentric play of Atsumu and Osamu Miya delivers an unexpected blow that leaves their opponent astounded. Things are bound to get intense as the match progresses between these two teams. Will Karasuno be able to defeat Inarizaki High and overcome the hurdles that threaten its pursuit to the top? [Written by MAL Rewrite]
Hashtags : Haikyu!! TO THE TOP 2nd-cour, Haikyu!! TO THE TOP Part 2, Haikyuu!! To the Top Part 2 , Haikyu!! TO THE TOP 2nd-cour, ハイキュー TO THE TOP 第2クール